-- GENERATED SPELL FOR [Nightsaber Stalker] --


function spell0_2043(pUnit, Event) --@Claw,n/a--
pUnit:FullCastSpellOnTarget(16828,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_2043', 530, 1)
end

function spell1_2043(pUnit, Event) --@Cower,n/a--
pUnit:FullCastSpellOnTarget(1742,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_2043', 0, 1)
end

function spell2_2043(pUnit, Event) --@Growl,n/a--
pUnit:FullCastSpellOnTarget(2649,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_2043', 0, 1)
end

function spell3_2043(pUnit, Event) --@Growl,n/a--
pUnit:FullCastSpellOnTarget(14916,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_2043', 0, 1)
end

function spell4_2043(pUnit, Event) --@Prowl,Self--
pUnit:FullCastSpellOnTarget(24450,pUnit)
pUnit:RegisterEvent('Sorts_2043', 0, 1)
end

function spell5_2043(pUnit, Event) --@Rake,n/a--
pUnit:FullCastSpellOnTarget(59881,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_2043', 9000, 1)
end

function Sorts_2043(pUnit, Event)
local choix_sorts_2043 = math.random(0, 5)
if choix_sorts_2043 == 0 then
pUnit:RegisterEvent('spell0_2043', 1, 1)
end
if choix_sorts_2043 == 1 then
pUnit:RegisterEvent('spell1_2043', 1, 1)
end
if choix_sorts_2043 == 2 then
pUnit:RegisterEvent('spell2_2043', 1, 1)
end
if choix_sorts_2043 == 3 then
pUnit:RegisterEvent('spell3_2043', 1, 1)
end
if choix_sorts_2043 == 4 then
pUnit:RegisterEvent('spell4_2043', 1, 1)
end
if choix_sorts_2043 == 5 then
pUnit:RegisterEvent('spell5_2043', 1, 1)
end
end

function mob2043_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_2043', math.random(1500, 3000), 1)
end

function mob2043_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob2043_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob2043_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(2043, 1, 'mob2043_Action')
RegisterUnitEvent(2043, 2, 'mob2043_Leave')
RegisterUnitEvent(2043, 3, 'mob2043_Kill')
RegisterUnitEvent(2043, 4, 'mob2043_Die')
